Rules (Quick)
- Hover previews tile info; click to lock details on the right.
- Actions panel shows context buttons (e.g., Settle, Assault Walls, Fortify).
- Range rings show attack distance; hover a unit in range to preview damage.
- Units get one action per turn (attack, assault, fortify, siege).
- Cities have Walls (Cities 3, Capitals 5).
- If your unit stands on an enemy city:
Walls > 0 -> Walls -1 and your unit takes 2 damage (assault).
Walls = 0 -> City captured, your unit takes 1 damage (street fighting).
- Besiege: 2+ adjacent units reduce Walls by 1 at start of your turn.
- CP powers tactics/actions; Supply pays unit/settlement costs.
- Cities generate Food by default; nearby tiles add Food/Wood/Ore. Click a city to buy upgrades.