CARD KINGDOM
Turn 1 / 30
CP: 0
Supply: 0
Cities: 1
Rivals: 1
Rival Capitals: 1
Food: 0
Wood: 0
Ore: 0

Event Log

Resources

Food: 0 (+0)
Wood: 0 (+0)
Ore: 0 (+0)

Deck Stats

Draw: 0
Discard: 0
Exhaust: 0
Hand: 0

Rules (Quick)

- Hover previews tile info; click to lock details on the right.
- Actions panel shows context buttons (e.g., Settle, Assault Walls, Fortify).
- Range rings show attack distance; hover a unit in range to preview damage.
- Units get one action per turn (attack, assault, fortify, siege).
- Cities have Walls (Cities 3, Capitals 5).
- If your unit stands on an enemy city: Walls > 0 -> Walls -1 and your unit takes 2 damage (assault).
Walls = 0 -> City captured, your unit takes 1 damage (street fighting).
- Besiege: 2+ adjacent units reduce Walls by 1 at start of your turn.
- CP powers tactics/actions; Supply pays unit/settlement costs. - Cities generate Food by default; nearby tiles add Food/Wood/Ore. Click a city to buy upgrades.
Tip: Select a unit to view range, then hover an enemy to preview damage.

Selected

Nothing selected.

Actions

Select a unit to see actions.

Target

Hover an enemy in range to preview.

Upgrades

Objective

Domination: Capture all rival cities within 30 turns.
Assault, besiege, then occupy to flip cities.